img Trials in the Wizarding Age  /  Chapter 2 self-awareness | 40.00%
Download App
Reading History

Chapter 2 self-awareness

Word Count: 1722    |    Released on: 22/08/2024

ssisted chip has finally co

es of Grim himself were

e:

e:

th 4, Agility 4, P

rderly

izard Apprent

th:

l experienc

s: He

s: scroll transcri

Skill: Bu

f wizards in the past dynasties, these physical attributes were gradually reduced to four items such as strength, p

This attribute is especially important for melee wizards. Power affects t

5 points of strength, and the strength of 5

lance. This attribute is important for warriors who usually wear light or medium armo

ndurance. The health bonus increases a characte

st, used against toxin

is an important skill for spellcast

st 1, and any human being le

te is important to wizards because it determines the amount of sorcery they can

at least 3. The average person who wants to become a

most important attribute for Grim at present is the psychic attribute. Because as long

actice meditation, read witchcraft books, o

re always o

orld, knowledge is power, and if you want

owledge and resources are only available here. Step out of this sorcerer's tower, in human society you have the wealth

skills and precious magic knowledge are monopolized by the wi

s necessary for wizards to pursue their dreams. Only with t

tributes, Grim turned his att

ription and spell reading. It is also the most b

ed to know about witchcraft, while the othe

attached to the extraordinary power of the mind, so as to make some bizarre actions. Only an apprentice wizard who has undergo

method that Grim has mastered in the past six years as a wizard's apprentice. The Burning Hand

ive any witchcraft. Only according to their element affinity, choose the right basic pa

th the highest Grime affinity

the dark and wind particles, the so-called dark and wind elements. Grim's way and the mentor are not right, want to get

w with the start of the biochip, Grim believes that in the fut

fter consulting the chip related information. Biochip through the Grim's past memory and

sorcerer's original attribute of p

rdinary people, but there is still a 13 point gap between the 21 points needed to advance to the

dy of knowledge mus

also needs to increase his current professional experience befor

icing spells, making wands, identifying witchcraft objects... In short, any accumulation of

asy, but it

ok, only Grim really read and understand it, in order to really get the

ith the help of biochips, Grim still need

ng, there were footstep

n a mission!" There was a heavy hammering on

rer's apprentice o

r every seven days and harvest some sorcery materials appropriately. This is also one

the black cloak from the wall and threw it a

, Tony looked more like a barbarian. He is said to have come from a count

ch other, nodded to each other, and turned thei

least 50 official apprentices in the swamp Tower, most of the day, the apprentices are either busy with their ow

reasons why the Marsh

ircase to the ground floor lobby, which is slightly more

een 8 and 14 years ol

becoming great wizards, but they have no idea how difficult and s

speaking, most of these summoned children have mental powers between 3 and 5 points, so t

se your element affinity and successfully gather the element particles, and it is possible to climb to the secon

ng in them the basic rules of the wizarding world... These lowly jobs, of course, could not be done

ch easy daily tasks wi

rentice, they ignored the eager and hot eyes of the little fell

on the stone door and

tone door slowly opened to both sides, and a dark and grim

Download App
icon APP STORE
icon GOOGLE PLAY