img The Printer Boy. / Or How Benjamin Franklin Made His Mark. An Example for Youth.  /  Chapter 20 A LITERARY GAME. | 80.00%
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Chapter 20 A LITERARY GAME.

Word Count: 1612    |    Released on: 01/12/2017

ladelphia. His industry and general good habits won the respect and confidence of all who came in contact with him.

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Contents

Chapter 1 THE WHISTLE. Chapter 2 AT SCHOOL. Chapter 3 A CHANGE. Chapter 4 MAKING CANDLES. Chapter 5 THE ROGUE'S WHARF. Chapter 6 TABLE TALK. Chapter 7 CHOOSING A TRADE. Chapter 8 THE PRINTER-BOY. Chapter 9 FIRST LITERARY ENTERPRISE. Chapter 10 THE DISPUTE. Chapter 11 PLAIN FARE.
Chapter 12 THE NEWSPAPER.
Chapter 13 THE CAT OUT OF THE BAG.
Chapter 14 THE ARREST.
Chapter 15 THE RUNAWAY.
Chapter 16 ANOTHER TRIP AND ITS TRIALS.
Chapter 17 GETTING WORK.
Chapter 18 NEWS FROM HOME, AND RETURN.
Chapter 19 BACK AGAIN.
Chapter 20 A LITERARY GAME.
Chapter 21 GOING TO ENGLAND.
Chapter 22 FAREWELL TO ENGLAND.
Chapter 23 SETTING UP BUSINESS.
Chapter 24 THE JUNTO.
Chapter 25 CONCLUSION.
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