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The hum of the server room was a familiar lullaby as I watched years of my life, "Echoes of Eternity," approaching launch. This was my statement to the world, my proof to Liam. Then, he walked in, my brother, Liam Reed, and his words, laced with doubt and veiled threats, twisted the air around me. "It won't fail," I insisted, but the tremor in my voice betrayed my desperate hope for his belief, not his constant, suffocating need to control me, to protect me from myself. His PR manager, Scarlett, smirked, calling my masterpiece a "small indie title," a "shame" that my work ended in humiliation, all while Liam stood by, indifferent. The crushing failure of my game, the torrent of angry messages, and Liam' s public statement blaming my "unproven indie studio" hit me like a physical blow, stripping away my hard-won independence and shattering my belief in him. He called, his voice dripping with false concern, claiming he "mitigated the damage," while I knew the truth: he destroyed everything. He always said he was protecting me, but his love was a gilded cage, his protection a prison. I screamed, "You destroyed everything!" But his reply, calm and infuriating, solidified my resolve: "You're too emotional, too naive." He wanted me to come home, to come back under his umbrella, but staring at his number, a terrifying yet exhilarating realization dawned on me: I was truly on my own. That' s when Noah Vance's email, a lifeline from a rival I barely knew, landed in my inbox: "An Opportunity." I knew then, this was my chance. I would rise from the ashes, a phoenix, not for his approval, but for myself. My life, my choices, my future-they were mine now.