Open Source Democracy: How online communication is changing offline politics
Open Source Democracy: How online communication is changing offline politics by Douglas Rushkoff
Open Source Democracy: How online communication is changing offline politics by Douglas Rushkoff
From Moses to modems: demystifying the storytelling and taking control
We are living in a world of stories. We can't help but use narratives to understand the events that occur around us. The unpredictability of nature, emotions, social interactions and power relationships led human beings from prehistoric times to develop narratives that described the patterns underlying the movements of these forces. Although we like to believe that primitive people actually believed the myths they created about everything, from the weather to the afterlife, a growing camp of religious historians are concluding that early religions were understood much more metaphorically than we understand religion today. As Karen Armstrong explains in A History of God1, and countless other religious historians and philosophers from Maimonides to Freud have begged us to understand, the ancients didn't believe that the wind or rain were gods. They invented characters whose personalities reflected the properties of these elements. The characters and their stories served more as ways of remembering that it would be cold for four months before spring returns than as genuinely accepted explanations for nature's changes. The people were actively, and quite self-consciously, anthropomorphizing the forces of nature.
As different people and groups competed for authority, narratives began to be used to gain advantage. Stories were no longer being used simply to predict the patterns of nature, but to describe and influence the courses of politics, economics and power. In such a world, stories compete solely on the basis of their ability to win believers; to be understood as real. When the Pharaoh or King is treated as if he were a god, his subjects are actively participating in the conceit. But he still needed to prove his potency in real ways, and at regular intervals, in order to ensure their continued participation. However, if the ruler could somehow get his followers to accept the story of his divine authority as historical fact, then he need prove nothing. The story justifies itself and is accepted as a reality.
In a sense, early civilisation was really just the process through which older, weaker people used stories to keep younger, stronger people from vying for their power. By the time the young were old enough to know what was going on, they were too invested in the system, or too physically weak themselves, to risk exposing the stories as myths. More positively, these stories provided enough societal continuity for some developments that spanned generations to take root.
The Old Testament, for example, is basically the repeated story of how younger sons attempt to outwit their fathers for an inherited birth right. Of course, this is simply allegory for the Israelites' supplanting of the first-born civilisation, Egypt. But even those who understood the story as metaphor rather than historical fact continued to pass it on for the ethical tradition it contained: one of a people attempting to enact social justice rather than simply receive it.
Storytelling: communication and media
Since Biblical times we have been living in a world where the stories we use to describe and predict our reality have been presented as truth and mistaken for fact. These narratives, and their tellers, compete for believers in two ways: through the content of the stories and through the medium or tools through which the stories are told. The content of a story might be considered the what, where the technology through which the story is transmitted can be considered the how. In moments when new technologies of storytelling develop, the competitive value of the medium can be more influential than the value of the message.
Exclusive access to the how of storytelling lets a storyteller monopolise the what. In ancient times, people were captivated by the epic storyteller as much for his ability to remember thousands of lines of text as for the actual content of the Iliad or Odyssey. Likewise, a television program or commercial holds us in its spell as much through the magic of broadcasting technology as its script. Whoever has power to get inside that magic box has the power to write the story we end up believing.
We don't call the stuff on television 'programming' for nothing. The people making television are not programming our TV sets or their evening schedules; they are programming us. We use the dial to select which program we are going to receive and then we submit to it. This is not so dangerous in itself; but the less understanding and control we have over exactly what is fed to us through the tube, the more vulnerable we are to the whims of our programmers.
For most of us, what goes on in the television set is magic. Before the age of VCRs and camcorders it was even more so. The creation and broadcast of a television program was a magic act. Whoever has his image in that box must be special. Back in the 1960s, Walter Cronkite used to end his newscast with the assertion: "and that's the way it is". It was his ability to appear in the magic box that gave him the tremendous authority necessary to lay claim to the absolute truth.
I have always recoiled when this rhetorical advantage is exploited by those who have the power to monopolise a medium. Consider, for example, a scene in the third Star Wars movie, Return of the Jedi. Luke and Hans Solo have landed on an alien moon and are taken prisoner by a tribe of little furry creatures called Ewoks. In an effort to win their liberation, Luke's two robots tell the Ewoks the story of their heroes' struggle against the dark forces of the Empire. C3PO, the golden android, relates the tale while little R2D2 projects holographic images of battling spaceships. The Ewoks are dazzled by R2's special effects and engrossed in C3PO's tale: the how and the what. They are so moved by the story that they not only release their prisoners but fight a violent war on their behalf! What if the Empire's villainous protector, Darth Vader, had arrived on the alien moon first and told his side of the story, complete with his own special effects?
Television programming communicates through stories and it influences us through its seemingly magical capabilities. The programmer creates a character we like and with whom we can identify. As a series of plot developments bring that character into some kind of danger, we follow him and within us a sense of tension arises.
This is what Aristotle called the rising arc of dramatic action. The storyteller brings the character, and his audience, into as much danger as we can tolerate before inventing a solution, the rescue, allowing us all to breathe a big sigh of relief. Back in Aristotle's day, this solution was called Deus ex machina (God from the machine). One of the Greek gods would literally descend on a mechanism from the rafters and save the day. In an Arnold Schwarzenegger movie, the miraculous solution might take the form of a new, super-powered laser gun. In a commercial, the solution is, of course, the product being advertised.
TV commercials have honed this storytelling technique into the perfect 30-second package. A man is at work when his wife calls to tell him she's crashed the car. The boss comes in to tell him he just lost a big account, his bank statement shows he's in the red and his secretary quits. Now his head hurts. We've followed the poor guy all the way up Aristotle's arc of rising tension. We can feel the character's pain. What can he do? He opens the top desk drawer and finds his bottle of Brand A Pain Reliever and swallows the pills He swallows the pills while an awe-inspiring hi-tech animation demonstrates the way the pill passes through his body. He, and us, are released from our torture.
In this passive and mysterious medium, when we are brought into a state of vicarious tension, we are more likely to swallow whichever pill and accept whatever solution that the storyteller offers.
Interactivity: the birth of resistance
Interactive media changed this equation. Imagine if your father were watching that aspirin commercial back in 1955 on his old console television. Even if he suspected that he was watching a commercial designed to put him in a state of anxiety, in order to change the channel and remove himself from the externally imposed tension, he would have to move the popcorn off his lap, pull up the lever on his recliner, walk up to the television set and manually turn the dial. All that amounts to a somewhat rebellious action for a bleary-eyed television viewer. To sit through the rest of the commercial, however harrowing, might cost him only a tiny quantity of human energy until the pills come out of the drawer. The brain, being lazy, chooses the path of least resistance and Dad sits through the whole commercial.
Flash forward to 1990. A kid with a remote control in his hand makes the same mental calculation: an ounce of stress, or an infinitesimally small quantity of human effort to move his finger an eighth of an inch and he's free! The remote control gives viewers the power to remove themselves from the storyteller's spell with almost no effort. Watch a kid (or observe yourself) next time he channel surfs from program to program. He's not changing the channel because he's bored, but he surfs away when he senses that he's being put into an imposed state of tension.
The remote control breaks down the what. It allows a viewer to deconstruct the content of television media, and avoid falling under the programmer's spell. If a viewer does get back around the dial to watch the end of a program, he no longer has the same captivated orientation. Kids with remotes aren't watching television, they are watching the television (the physical machine) playing 'television', putting it through its paces.
Just as the remote control allowed a generation to deconstruct the content of television, the video game joystick demystified its technology. Think back to the first time you ever saw a video game. It was probably Pong, that primitive black and white depiction of a ping-pong table, with a square on either side of the screen representing the bat and a tiny white dot representing the ball. Now, remember the exhilaration you felt at playing that game for the very first time. Was it because you had always wanted an effective simulation of ping-pong? Did you celebrate because you could practice without purchasing an entire table and installing it in the basement? Of course not. You were celebrating the simple ability to move the pixels on the screen for the first time. It was a moment of revolution! The screen was no longer the exclusive turf of the television broadcasters.
Thanks to the joystick, as well as the subsequent introduction of the VCR and camcorder, we were empowered to move the pixels ourselves. The TV was no longer magical. Its functioning had become transparent. Just as the remote control allowed viewers to deconstruct the content of storytelling, the joystick allowed the audience to demystify the technology through which these stories were being told.
Finally, the computer mouse and keyboard transformed a receive-only monitor into a portal. Packaged programming was no longer any more valuable, or valid, than the words we could type ourselves. The addition of a modem turned the computer into a broadcast facility. We were no longer dependent on the content of Rupert Murdoch or corporate TV stations, but could create and disseminate our own content. The internet revolution was a do-it-yourself revolution. We had deconstructed the content of media's stories, demystified its modes of transmission and learned to do it all for ourselves.
These three stages of development: deconstruction of content, demystification of technology and finally do-it-yourself or participatory authorship are the three steps through which a programmed populace returns to autonomous thinking, action and collective self-determination.
The sterile white of the operating room blurred, then sharpened, as Skye Sterling felt the cold clawing its way up her body. The heart monitor flatlined, a steady, high-pitched whine announcing her end. Her uterus had been removed, a desperate attempt to stop the bleeding, but the blood wouldn't clot. It just kept flowing, warm and sticky, pooling beneath her. Through heavy eyes, she saw a trembling nurse holding a phone on speaker. "Mr. Kensington," the nurse's voice cracked, "your wife... she's critical." A pause, then a sweet, poisonous giggle. Seraphina Miller. "Liam is in the shower," Seraphina's voice purred. "Stop calling, Skye. It's pathetic. Faking a medical emergency on our anniversary? Even for you, that's low." Then, Liam's bored voice: "If she dies, call the funeral home. I have a meeting in the morning." Click. The line went dead. A second later, so did Skye. The darkness that followed was absolute, suffocating, a black ocean crushing her lungs. She screamed into the void, a silent, agonizing wail of regret for loving a man who saw her as a nuisance, for dying without ever truly living. Until she died, she didn't understand. Why was her life so tragically wasted? Why did her husband, the man she loved, abandon her so cruelly? The injustice of it all burned hotter than the fever in her body. Then, the air rushed back in. Skye gasped, her body convulsing violently on the mattress. Her eyes flew open, wide and terrified, staring blindly into the darkness. Her trembling hand reached for her phone. May 12th. Five years ago. She was back.
After being kicked out of her home, Harlee learned she wasn't the biological daughter of her family. Rumors had it that her impoverished biological family favored sons and planned to profit from her return. Unexpectedly, her real father was a zillionaire, catapulting her into immense wealth and making her the most cherished member of the family. While they anticipated her disgrace, Harlee secretly held design patents worth billions. Celebrated for her brilliance, she was invited to mentor in a national astronomy group, drew interest from wealthy suitors, and caught the eye of a mysterious figure, ascending to legendary status.
Five years of devotion ended when Brynn was left at the altar, watching Richard rush to his true love. Knowing she could never thaw his cold heart, Brynn walked away, ready to start over. After a night of drinking, she woke beside the last man she should ever cross-Nolan, her brother's arch-enemy. As she tried to escape, he caught her, murmuring, "You kissed me all night. Leaving isn't an option." The world saw Nolan as cold and distant, but with Brynn, he indulged her every desire. He even bought her a whole village and held her close, his voice low, deep, and endlessly tempting, his robe falling open to reveal his toned abs. "Want to feel it?"
From childhood, Stephanie knew she was not her parents' real daughter, but out of gratitude, she turned their business into a powerhouse. Once the true daughter came back, Stephanie was cast out-only to be embraced by an even more powerful birth family, adored by three influential brothers. The second ruled the battlefield. "Stephanie's sweet and innocent; she would never commit such crimes. That name on the wanted list is just a coincidence." And the youngest controlled the markets. "Anyone who dares bully my sister will lose my investment." Her former family begged for forgiveness-even on TV. Stephanie stood firm. When the richest man proposed, she became the woman everyone envied. The eldest ran the boardroom. "Cancel the meeting. I need to set up the art exhibition for my sister!" The town was turned upside down.
Being second best is practically in my DNA. My sister got the love, the attention, the spotlight. And now, even her damn fiancé. Technically, Rhys Granger was my fiancé now-billionaire, devastatingly hot, and a walking Wall Street wet dream. My parents shoved me into the engagement after Catherine disappeared, and honestly? I didn't mind. I'd crushed on Rhys for years. This was my chance, right? My turn to be the chosen one? Wrong. One night, he slapped me. Over a mug. A stupid, chipped, ugly mug my sister gave him years ago. That's when it hit me-he didn't love me. He didn't even see me. I was just a warm-bodied placeholder for the woman he actually wanted. And apparently, I wasn't even worth as much as a glorified coffee cup. So I slapped him right back, dumped his ass, and prepared for disaster-my parents losing their minds, Rhys throwing a billionaire tantrum, his terrifying family plotting my untimely demise. Obviously, I needed alcohol. A lot of alcohol. Enter him. Tall, dangerous, unfairly hot. The kind of man who makes you want to sin just by existing. I'd met him only once before, and that night, he just happened to be at the same bar as my drunk, self-pitying self. So I did the only logical thing: I dragged him into a hotel room and ripped off his clothes. It was reckless. It was stupid. It was completely ill-advised. But it was also: Best. Sex. Of. My. Life. And, as it turned out, the best decision I'd ever made. Because my one-night stand isn't just some random guy. He's richer than Rhys, more powerful than my entire family, and definitely more dangerous than I should be playing with. And now, he's not letting me go.
I woke up on silk sheets that smelled of expensive cedar and cold sandalwood, a world away from my cramped apartment in Brooklyn. Beside me lay Ezra Gardner—my boss, the billionaire CEO of Gardner Holdings, and the man who could end my career with a snap of his fingers. He didn’t offer an apology for the night before; instead, he looked at me with terrifying clarity and proposed a cold, calculated business arrangement. "Marriage. It stabilizes the board and solves the PR crisis before it begins." He dressed me in archival Chanel and sent me home in his Maybach, but my life was already falling apart. My boyfriend, Irving, claimed he had passed out early, yet his location data placed him at my best friend’s apartment until three in the morning. When I tried to run, I realized Ezra was already ten steps ahead, tracking my movements and uncovering the secret I’d spent twenty years hiding: my connection to the powerful Senator Grimes. I was trapped between a CEO who treated me like a line item on a quarterly report and a boyfriend who had been using me while sleeping with my closest friend. I felt like a pawn in a game I didn't understand, wondering why a man like Ezra would walk up forty flights of stairs on a broken leg just to make sure I was safe. "Showtime, Mrs. Gardner." Standing on the red carpet in a gown that cost more than my life, I watched my cheating ex-boyfriend’s face turn pale as Ezra claimed me in front of the world. I wasn't just an assistant anymore; I was a weapon, and it was time to burn their world down.
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