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Imagine, if you will: Meradinis! The stuff of myths and legends! The Turtle Island of the stars – home planet to the fearsome and once legendary Corsairs – the terrors of the black, the monsters in Human form who killed innocents and waged a campaign of terror against the colonies for decades! Meradinis! The reputation of that place – that terrible place, a place of death and destruction that beckoned to adventurers, killers, profiteers and fortune seekers! Meradinis... The very name of this world grabbed the imaginations of young boys and girls, and universally mesmerized dreamers and romantics alike.
Dedication
To my wife Wendy, who loves dark, twisted stories as much as I do.
Dead Beckoning
Imagine, if you will:
Meradinis!
The stuff of myths and legends! The Turtle Island of the stars – home planet to the fearsome and once legendary Corsairs – the terrors of the black, the monsters in Human form who killed innocents and waged a campaign of terror against the colonies for decades! Meradinis! The reputation of that place – that terrible place, a place of death and destruction that beckoned to adventurers, killers, profiteers and fortune seekers! Meradinis... The very name of this world grabbed the imaginations of young boys and girls, and universally mesmerized dreamers and romantics alike.
The truth was far less romantic – and as reality so often demonstrates in real life – rather ugly and brutal. The Corsairs who raided nearly every single Human colony over the span of a century, sowing terror, death and misery as they went, were not the corn-ball comics from old Earth tales that hopped about on peg-legs, with parrots on their shoulders, saying 'Arr!' to everything in general. They were anything but.
Behind the Corsairs and their sinister culture of plunder and violence lay a history fraught with a desperate, brutal struggle to survive, a vengefulness and a cruelty – and a drive to survive by any means necessary – chiefly of which was their predation upon other worlds... And it was their predatory nature that struck fear into the hearts of neighboring fringe worlds – and, some whispered – in the hallowed halls of the Terran Congress itself.
These marauders had started out as refugees who fled the dying planet Earth more than a century earlier, in the turmoil that followed a final great World War between archaic Human nation-states. The ancestors of what would become the Corsairs fled the turmoil and left the ruined Earth behind. Legends and myths told of these rough, tough survivors who made a home for themselves in uncharted, unclaimed space far outside the Empire's territory. Of course, there wasn't a Terran Empire then – only a divided Earth that had only just survived the devastating war.
The proto-Corsairs began to run out of supplies as they traveled, and became scavengers as they kept moving deeper and deeper into the black... until they found this world, this pristine beautiful blue-green planet, and thought it far away enough from Earth to start over. That was what they'd wanted – to start over – at least that had been the plan all along, and since they hadn't bothered to maintain communications with Earth, it was easy to sever all ties and to pretend there would be no one else to answer to for their actions.
Out there in the black, they found a kind of 'splendid isolation'– only more splendid, and more isolated, than any other. In the blackout of their isolation, however, they missed out completely on all subsequent news and developments from Earth. They never knew that Earth recovered from the turmoil of the 'Big One', or about its miraculous unification and advancement – or about the ravages of the Gimp War just a few years after that – followed in turn by Earth's amazing rebirth at the center of its own young interstellar empire. Over the next few decades though, that policy of isolation was to change, slowly.
The band of refugees had settled somewhere in what would eventually be called the Omegan Quadrant, and soon their scavenging became a mainstream way for the fledgling Corsair civilization to rise from merely eking out a bare living, to a thriving criminal enterprise founded on violence, plunder and fear. It was far easier for them to take what they needed than to actually produce it themselves, leading to the development of a culture based entirely on piracy. At the end of the Gimp War, the victorious planet Earth had beaten off the alien invaders, and Earth emerged as the new power in that part of space, and as might be expected – as new powers do – they began to expand and to exert their control over the surrounding systems. The Terran Empire's rapidly growing chain of colonies began the inevitable process of pushing back the boundaries of unknown space – and with them, their boundaries. The Terran Empire and its Commonwealth of member colonies became a beacon of peace and prosperity – unknowingly right on the doorstep of a violent aggressor.
In the Omegan Quadrant, Corsair descendants looked back at the distant home of their ancestors and the vast treasury of resources being plied into its space travel, colonization and commerce. These new Terran colonies had the very resources the Corsairs found hard to come by out in deep space. Taking the benefits of the labors of others seemed a logical, convenient – and altogether cheaper – alternative to developing entire infrastructures from the ground up.
As time went by, the Corsairs made regular forays into Imperial space – hijacking and stealing small ships and loderunners, attacking small settlements and under-defended outposts – but their own base remained a mystery. Rumors, myths and legends grew around them. The Corsairs' home was known only as Turtle Island, named so after the mythical island colonized by Earth buccaneers in the 17th century. At first, the Corsairs were really only bothersome, merely poking and prodding at the outskirts of the outermost colonies. Later, they became bolder and bolder still until each passing year marked increased incidence of pirate attack. Eventually however, they would rise to become the single biggest threat the Terran Empire had faced since the Ruminarii.
It had always been a point of interest to astro-anthropologists and stellar economists how such 'vampire economies' developed, subsisting off detached, larger, more conventional economies. In this case, trade agreements would've been impractical because the very notion implied the Corsairs had something to actually trade in exchange for goods and services, which was untrue.
The Corsair economy was outwardly only a one way street – from outside, in. Piracy was their commerce. This form of replenishment and acquisition created among the Corsairs a mindset of 'there's plenty more where that came from', encouraging among the orphaned colonists the consumerist mindset, but combining it with a philosophy if you will, of entitlement. It became theirs because they could take it – and because they did. The Corsairs resented the Terrans because to them, the Terrans were the 'haves' – and they were the 'have-nots'. The Corsairs had a need and were smart enough and strong enough to take what they wanted – and of course, were prepared to fight for it. The Corsairs also no longer viewed themselves as being beholden to Earth or to other people from Earth, but as a separate society, a predator society free to take whatever they needed without having to answer for their actions to those outside their culture. For that reason, they scoffed at Terran laws, Terran courts, and Terran threats of retribution – and kept the location of their home world a closely-guarded secret.
The very first Corsair raids first affected the outer colonies of the young Terran Empire. More vulnerable and open to attack, they were easy prey for the daring and enterprising new space pirates – who plundered and murdered their way into the next century. They knew very well that Earth would not tolerate such brigandage if they knew where to strike – but in the end their secret, as most secrets do eventually, came out and with it, their doom.
Which brings us to more recent events.
One day, not too long ago, a Terran star base near Tremaine – one of Earth's oldest colonies, fell mysteriously silent... The Terrans sent a ship to investigate, only to discover the star base had been attacked by a large fleet of Corsair raiders, and virtually destroyed. Everything of value had been looted and plundered from the station, with great loss of life. The psychological shock was far more significant however, because it implied that the Corsairs had reached a level of strength where they no longer saw the Terran's military response as a threat... Action had to be taken.
A few hours later, while the ship that had been sent to investigate – the I.S.S. Antares – was on its way to Tremaine, they encountered a Corsair ship that had been left behind to spy on the ruined star base, and captured it – with the location of the Corsair home world still intact inside its nav-computer! Following a successful scouting operation, in which agents of the Terran Imperial Space Fleet infiltrated the planet Meradinis' defenses, the Terrans sent a large heavily armed fleet to settle the score with their long lost cousins, putting an end to nearly a century and a half of interstellar terror.
Traditionally, Corsair ships were converted loderunners and other old spacers toughened up and armed with improvised weapons. For the most part, the Corsairs fought using heavy industrial lasers, electro-magnetic rail guns that fired everything from iron-rich meteorites to warheads made from mining explosives. They had put up a fierce fight, but though they fought fiercely, they did so at the receiving end of state-of-the-art energy weapons and potent high yield slam-torpedoes – with predictable results.
After nearly two days of fierce fighting in the skies around Meradinis, the fighting was finally over and the Terran Space Fleet had taken the field. The Terrans had won, and had finally cornered their venomous, defeated foe in its own den. In orbit, where the battle of Turtle Island was fought, the remnants of the once feared predatory Black Fleet drifted, blazing, while the Corsair civilization below breathed its last. Too many of the black ships were destroyed to count, but it was later estimated that they numbered around five hundred, all types included. The Black Fleet had been decimated, with all but few ships destroyed, scattered to space. The shattered marauders hung suspended in the night sky, burning bright and telling a sinister tale that was not quite... yet... over.
The ships of Earth paused, holding orbit over the planet. On Meradinis, the populace held its breath and prepared to meet the expected airborne invasion. The Corsair's strength had been their fleet, and the scant ground forces would offer little noteworthy resistance to a well-disciplined landing force of Star Marines, as Imperial troop-landers delivered them to the surface, while fighter squadrons provided total air-cover.
In the capital city of Tortuga below, in the Black Palace, the man known as the Patron – Martel the Mighty, ruler of this dark world – had packed his coffers and was now also, presumably, making good his escape. For the Corsair elite and ruling class – those whose hands were literally dripping with blood and who had profited from the bloodshed and violence that had terrorized dozens of worlds – escape was the only option left, and he would not be the only one to mount an escape attempt, nor be the only one to succeed. For years to come there would be countless bounties offered on missing prominent Corsairs that had slipped through the net, with the occasional report of so-and-so being spotted on some or other rim world, presumably sporting a new beard and a pair of sunglasses – which might have raised a few eyebrows in the case of the many female Corsairs.
Meradinis! Turtle Island! ...It was a little corner of chaos!
The speeding black ship had left behind Meradinis, Tortuga and home three days ago, fleeing in crushing, humiliating shame – and all three days had been a constant running battle to survive! For three days the accursed Imperial warship Indomitable had followed, firing on them at every opportunity. Death or imprisonment now awaited those who called themselves Corsairs – and though this death sentence was now more a certainty rather than just a possibility, Sona Kilroy, or "The Hammer" as he was called by his men, was not prepared to give up his freedom so easily.
Piracy was his life and he'd known no other, nor did he seek any alternative. He was tough and cruel, a despicable man, a case in point when academics quoted the barbarism by which the Corsairs had made themselves known and feared across the star systems of the peaceful Terran Empire. At forty two years, Sona Kilroy stood tall and strapping, a powerful figure. Rising to the rank of Admiral in the Corsair fleet had been no easy feat – nor had it ever been so for any predecessor. It took intelligence, skills, determination, resilience, creative thinking, brute force, and sheer cunning to achieve – and perhaps also a large slice of luck. As much as it had cost him to achieve that rank, it took nearly twice as much to hold onto.
Imagine, if you will: The Ruminarii Hammerhead was so named because of its peculiar hull shape. Being the main warship of the warlike Ruminarii, they were as much feared as hated. (The current advice in general circulation would be ‘if you see one, look for a hole – crawl into it and then pull it in after you.’) A hammerhead is about a kilometer long and is a dark shiny black, as black as space and – as some whisper, as dark as the souls of the Ruminarii themselves. As you may follow, they are an extremely hostile species (i.e. there is no word for ‘welcome’ in the Ruminarii language.) In four short centuries they had managed to lay waste to almost a thousand star systems, enslaving their populations and stripping them of all they wanted.
Imagine, if you will: A bright yellow star lit the darkness somewhere in deep space, accompanied by its rather dysfunctional family of nine deceptively ordinary-looking planets. During its enormously long lifetime many beings had named it from the far ends of distant telescopes, including it into numerous star clusters and constellations as they were perceived from their vantage points. Once, or maybe twice, creatures simply looked up into their own skies to name it from their own now long dead and deserted worlds. In more recent times, beings from a world that orbited a different sun far away gave it a name too – creatures that called themselves Human, who travelled here and settled on one of its inner planets. The planet they chose to make a new home on? They called that Deanna. They called the star Ramalama.
Imagine, if you will: The battle cruiser was lost. In the desolation of the vastness of space, all was silent. All, that is, except for the screaming. Then that too fell mercifully silent. Captain Armon Kaine was the last of his crew that had survived – or at least, if any others were still alive, he was unaware of them. It didn’t seem likely, given the circumstances. Somehow that… thing had managed to kill every one of his crew within the space of only a few days! All had died horribly – mangled and mauled to death!
Honestly, Gary didn’t know what to say to Jenny Grauffis! What was he supposed to say? That she shouldn’t cry because she would get to see her sister again? That Danielle might survive this terror, and one day come home? He knew that would be a lie. Nobody survives things like that intact and gets to go home again. This was the part that Scrooby had told him was going to be so hard!
Imagine if you will: Somewhere in the depths of space a somewhat ordinary, boring-looking medium-sized yellow star cast weird-looking shadow-puppets across the dark interstellar wastes that currently belonged to the Terran Empire. Nine planets spun around it in suitably eccentric orbits – tiny slivers of matter that had rolled up into little balls and wished the rest of the universe would just bugger off and stop staring. When the Humans arrived here they settled on one of them and (in polite company) called it Home. Since it was a frontier world where roughing it was a way of life, there was very little at all to laugh at. So one bright su – um, day, they called the star Ramalama – and named the two tiny moons of their new home Ding and Dong. (This is something of a local joke.) Since that time, the Terran colony known as Deanna flourished and prospered to become the bustling third rate world it was today, which in case anyone is wondering, was a bright February morning in the distant future.
"A flag is all the proof you will ever need that any government is up the pole." - Christina Engela.
Their marriage was nothing but for the benefit of the two families. He could choose anyone to be his bride, but the moment he laid his eyes on her, he knew she was the one he wanted. However, their marriage didn't last for a long because of her indifference. Until the moment he signed the divorce agreement, he finally witnessed her true colors. It turned out that she also took advantage of him. Their divorce was not an end but the start of the real love game.
Kallie, a mute who had been ignored by her husband for five years since their wedding, also suffered the loss of her pregnancy due to her cruel mother-in-law. After the divorce, she learned that her ex-husband had quickly gotten engaged to the woman he truly loved. Holding her slightly rounded belly, she realized that he had never really cared for her. Determined, she left him behind, treating him as a stranger. Yet, after she left, he scoured the globe in search of her. When their paths crossed once more, Kallie had already found new happiness. For the first time, he pleaded humbly, "Please don't leave me..." But Kallie's response was firm and dismissive, cutting through any lingering ties. "Get lost!"
Betrayed by her mate and sister on the eve of her wedding, Makenna was handed to the ruthless Lycan Princes as a lover, her indifferent father ignoring her plight. Determined to escape and seek revenge, she captured the interest of the three Lycan princes, who desired her exclusively amid many admirers. This complicated her plans, trapping her and making her a rival to the future Lycan queen. Entwined in jealousy and vindictiveness, could Makenna achieve her vengeance in the intricate dance with the three princes?
“Drive this woman out!” "Throw this woman into the sea!” When he doesn’t know Debbie Nelson’s true identity, Carlos Hilton cold-shoulders her. “Mr. Hilton, she is your wife,” Carlos’ secretary reminded him. Hearing that, Carlos gives him a cold stare and complained, “why didn’t you tell me earlier?” From then on, Carlos spoils her rotten. Little did everyone expect that they would get a divorce.
In the previous life, Maggie Johnson was so cowardly, gullible and stupid that she was coaxed by her fiance and stepsister and then broke her legs and lost everything including her fortune, love and even life. However, she was so lucky that she was reborn in the year before everything happened. Since her life restarted, how could she repeat a previous tragedy? Therefore, in this life, she took the opportunity to improve herself and take revenge on the ones who had ever insulted her. Facing the people who had humiliated her previously, she became smart and experienced to break their frames and tricks that had caused her to hurt in the previous life. Finally, no one could stop her pace to amaze the world any more.
COALESCENCE OF THE FIVE SERIES BOOK ONE: THE 5-TIME REJECTED GAMMA & THE LYCAN KING BOOK TWO: THE ROGUES WHO WENT ROGUE BOOK THREE: THE INDOMITABLE HUNTRESS & THE HARDENED DUKE *** BOOK ONE: After being rejected by 5 mates, Gamma Lucianne pleaded with the Moon Goddess to spare her from any further mate-bonds. To her dismay, she is being bonded for the sixth time. What’s worse is that her sixth-chance mate is the most powerful creature ruling over all werewolves and Lycans - the Lycan King himself. She is certain, dead certain, that a rejection would come sooner or later, though she hopes for it to be sooner. King Alexandar was ecstatic to meet his bonded mate, and couldn’t thank their Goddess enough for gifting him someone so perfect. However, he soon realizes that this gift is reluctant to accept him, and more than willing to sever their bond. He tries to connect with her but she seems so far away. He is desperate to get intimate with her but she seems reluctant to open up to him. He tries to tell her that he is willing to commit to her for the rest of his life but she doesn’t seem to believe him. He is pleading for a chance: a chance to get to know her; a chance to show her that he’s different; and a chance to love her. But when not-so-subtle crushes, jealous suitors, self-entitled Queen-wannabes, an old flame, a silent protector and a past wedding engagement threaten to jeopardize their relationship, will Lucianne and Xandar still choose to be together? Is their love strong enough to overcome everything and everyone? Or will Lucianne resort to enduring a sixth rejection from the one person she thought she could entrust her heart with?